Dr Nabajeet Barman

Senior Research Scientist · Sony Interactive Entertainment (PlayStation)

Dr Nabajeet Barman

PhD · MBA · FHEA · Senior Member IEEE

Researching video quality assessment, AI-driven game QA, and encoding optimization for cloud gaming — bridging multimedia research, machine learning, and international standards.

1,698+Citations
20h-index
60+Publications
21Patents Filed

About

I am a Senior Research Scientist at Sony Interactive Entertainment (PlayStation) in London, part of the Gaming, Developer & Future Technology (GDFT) team. My work focuses on visual anomaly and glitch detection in games using Vision Language Models (VLMs), image and video quality assessment for AI-enhanced gaming content, Qualit of Experience modelling and encoding optimization for cloud gaming applications.

Previously, I was a Principal Video Systems Engineer (Research) at Brightcove, working on encoding optimization and advanced quality metrics for video streaming, and a Lecturer in Applied Computer Science at Kingston University, where I taught data science to postgraduate and final-year undergraduate students. I began my research career as a Marie Skłodowska-Curie Fellow on the EU Horizon 2020 QoE-Net project, with research visits to Deutsche Telekom / TU Berlin and Yonsei University, and earlier research positions at Nokia Bell Labs.

I am a Fellow of the Higher Education Academy (FHEA), a Senior Member of IEEE, and a board member of the Video Quality Experts Group (VQEG), where I co-chair activities in the Computer Generated Imagery (CGI) and Emerging Technologies (ETG) groups. I hold a PhD in Computer Science and an MBA from Kingston University, an MSc in Information Technology from the University of Stuttgart, and a B.Tech in Electronics Engineering from NIT Surat.

Video Quality Assessment AI-driven Game QA Vision Language Models Multimedia Streaming Video Codecs Cloud Gaming QoE Standardization

Experience

Aug 2023 – Present

Senior Research Scientist · Sony Interactive Entertainment (PlayStation)

London, United Kingdom

Research on quality assessment of AI-enhanced gaming content, AI-driven game bug/glitch detection for automated QA, and encoding optimization for cloud gaming. Contributed 21 filed patents, in-house VQA/QoE models, and academic collaborations, challenges, and publications at major venues (NeurIPS, CVPR, ECCV, WACV, ICASSP, ICIP).

Nov 2021 – May 2023

Principal Video Systems Engineer, Research · Brightcove

London, United Kingdom

Encoding optimization and advanced quality metrics for streaming: parametric quality models for multiscreen delivery, optimal rendition selection for web players, context-aware encoding, and open-source QoE datasets — resulting in nine publications.

Jul 2020 – Oct 2023

Lecturer, then Adjunct Lecturer in Applied Computer Science · Kingston University

London, United Kingdom

Led and taught Applied Data Programming (MSc) and Computing Fundamentals (UG): statistics, data analysis, machine learning, and data structures & algorithms. Research on UGC quality assessment, deepfakes, and blockchain in media.

Dec 2015 – Jun 2020

Marie Skłodowska-Curie Fellow & Postdoctoral Researcher · Kingston University

London, United Kingdom (EU Horizon 2020 QoE-Net)

PhD and postdoctoral research on QoE of video streaming services (Netflix, YouTube, Twitch): codec comparison, subjective/objective quality assessment, gaming video datasets, and ML-based quality metrics.

2016 – 2018

Visiting Researcher · Deutsche Telekom (TU Berlin) & Yonsei University

Berlin, Germany · Seoul, South Korea

Quality assessment and standardization for passive and cloud gaming services (Quality & Usability Lab, TU Berlin); comparative quality assessment of gaming content (Multi-dimensional Insight Lab, Yonsei).

2013 – 2014

Research Assistant · Nokia Bell Labs

Stuttgart, Germany

Master's thesis and internship on wireless link quality prediction for vehicular users and context-aware resource allocation in cellular networks.

Education

PhD, Computer Science

Kingston University, London · 2016–2019

MBA

Kingston University, London · 2018–2019

MSc, Information Technology

University of Stuttgart, Germany · 2011–2014

B.Tech, Electronics Engineering

NIT Surat, India · 2007–2011

Publications

Selected from 60+ publications · Full list on Google Scholar

Recent Highlights

VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance

Taesiri, Ghildyal, Zadtootaghaj, Barman, Bezemer — NeurIPS, 2025

Quality Assessment of AI-Generated and AI-Enhanced Content: Challenges and Opportunities

Ghildyal, Chen, Zadtootaghaj, Barman, Bovik — ACM Mile-High Video (MHV), 2025

Foundation Models Boost Low-Level Perceptual Similarity Metrics

Ghildyal, Barman, Zadtootaghaj — IEEE ICASSP, 2025

LAR-IQA: A Lightweight, Accurate, and Robust No-Reference Image Quality Assessment Model

Avanaki, Ghildyal, Barman, Zadtootaghaj — ECCV Workshops, 2024

Quality Prediction of AI-Generated Images and Videos: Emerging Trends and Opportunities

Ghildyal, Chen, Zadtootaghaj, Barman, Bovik — arXiv, 2024

Most Cited

QoE Management of Multimedia Streaming Services in Future Networks: A Tutorial and Survey

Barakabitze, Barman, Ahmad, Zadtootaghaj, Sun, Martini, et al. — IEEE Communications Surveys & Tutorials, 2019 · 309 citations

QoE Modeling for HTTP Adaptive Video Streaming: A Survey and Open Challenges

Barman, Martini — IEEE Access, 2019 · 246 citations

No-Reference Video Quality Estimation Based on Machine Learning for Passive Gaming Video Streaming

Barman, Jammeh, Ghorashi, Martini — IEEE Access, 2019 · 96 citations

GamingVideoSET: A Dataset for Gaming Video Streaming Applications

Barman, Zadtootaghaj, Schmidt, Martini, Möller — NetGames, 2018 · 96 citations

User-Generated HDR Gaming Video Streaming: Dataset, Codec Comparison, and Challenges

Barman, Martini — IEEE Transactions on Circuits and Systems for Video Technology, 2021 · 36 citations

Patents: 21 patents filed (US applications) in video streaming, gameplay video encoding, visual quality assessment, and game anomaly detection.

Awards & Service

Skills

Research

VQA / IQA / QoE · Subjective & objective quality assessment · Codec analysis & comparison · Visual anomaly detection · Dataset design

AI & ML

LLMs · VLMs / LMMs · Deep learning · CNNs · Pytorch · Data science & statistics

Tools

Python · MATLAB · FFmpeg · Bash · LaTeX

Professional

Standardization (ITU-T/MPEG, BSI, VQEG) · Research writing & publishing · Teaching & supervision · Industry–academic collaboration

Contact

Email: nabajeetbarman4@gmail.com
LinkedIn: linkedin.com/in/nabajeetbarman
GitHub: github.com/NabajeetBarman
Google Scholar: Profile